segunda-feira, 17 de fevereiro de 2014

A game that everyone is looking forward



The Order : 1886


Developed by : Ready at Dawn
Published by : SCE


Recently some buzz has appeared due the resolution of The Order:1886 not being 1080p. Fear not you Sony Fanboy cuz I have something that will make the Xbox Fanboy tremble, shake and tremble or even drawn on his own ignorance.

Why The Order: 1886 is 1080p and not 800p from Kotaku

Kotaku did a very good job explaining why the game is in fact 1080p here are some excerpts :

In-Depth Explanation:

Ryse runs at a resolution of 1600x900 (which maintains an HDTV's aspect ratio of 1.78:1 - or 16:9). The Order: 1886 will be presented at 1920x800 (which is the CINEMATIC aspect ratio of 2.40:1). At this aspect ratio, you would need a screen resolution of 2592x1080 to avoid the black bars.
...

Simplistic Explanation:

The game renders an image of 1920x1080, just 280 horizontal lines are black. For comparisons sake, lets use Forza 5, a full 1080p game. Now if were to tape two black rectangles at the top and botton of our TV screens, you would now be seeing Forza 5 in 1920x800. The picture left displayed is still a 1080p image, the only difference is now only 800 horizontal lines of pixels are visible. Resolution is measured in pixel density, and The Order may have a display ratio of 1920x800, but keeps the same pixel density as a 1920x1080 resolution.
...

Reason:

It has also been stated by the developers, and more importantly the founder of ReadyAtDawnthat The Order was chosen to run this way to include 4xMSAA. Also quoted by Andrea Pessino, "4xMSAA which looks spectacular! x800 with AA looks MUCH better than x1080 without" and "x800 with 4xMSAA needs more bandwidth than x1080 would, so 1080 no MS would be cheaper." Also note Andrea confirmed that the game will run at a frame rate of 30fps


Resuming : They opted the resolution of 1920x800p in order to add Multi-Sample Anti-Aliasing MSAA. But at core the game still is 1080p, since the width still is 1920 (obvious)  A develloper technique that softens the edge of 3D models but take a heavy it on FPS. This is a very rough explanations but I think getting into detail is purely stupid.


Lets compare now two games ( I now its not a fair comparison, but since the "in-game" trailer was showed at E3 I think I should make it)

Ryse, Pre-Rendered Cutscene.

The Order, In game footage. 



Hump... 

The Order : 1886 looks amazing, running at higher resolution, applying 4xmsaa (I'm unaware if Ryse applied any much demanding AA technique) and above all and everything it is in-game. Nonetheless Ryse still looks great in game, but the Order 1866 simply shows what the console can do. That extra GPU, and faster+stable that can stream all type of memories a the same time,  pays off.


But accordingly to MisterX and the MisterCteam the DDR3 X1 is 4x times more powerfull than the Ps4. Who knows, maybe in soviet Russia X1 beats the Ps4.




Sem comentários:

Enviar um comentário