terça-feira, 11 de fevereiro de 2014

Why Xbox ONE is weaker than PS4 ? 


Apart from the hardware differences that everyone is aware by now, Ps4 has other aspects than most gamers aren't even aware. The easiness that console gives in terms "putting the game in the console" (porting) is vastly coincident with what third party developers have been saying about the console. The unified memory makes super easy for indie devs to port the games to the console without kind of optimization. I know it I tried it myself. Of course that game the shouldn't be much demanding otherwise some optimization must be needed. I'm talking about Don't starve, Minecraft, etc. Pools united make different type of memory runs all at the same time. So you can put the lighting and the far distance rendering when you approach it at the same time. 

"The PlayStation 4 uses a processor developed by AMD in cooperation with Sony. It combines a central processing unit (CPU) and graphics processing unit (GPU), as well as other components such as a memory controller and video decoder.[37] The CPU consists of two quad-core Jaguar modules totaling 8 x86-64 cores.[37][38] The GPU consists of 18 compute units to produce a theoretical peak performance of 1.84 TFLOPS.[31] The system's GDDR5 memory is capable of running at a maximum clock frequency of 2.75 GHz (5500 MT/s) and has a maximum memory bandwidth of 176 GB/s.[31][39][40] The console contains 8 GB of GDDR5 memory,[31][41] 16 times the amount of RAM found in the PS3 and is expected to give the console considerable longevity.[34][42] It also includes secondary custom chips that handle tasks associated with downloading, uploading, and social gameplay.[43][44] These tasks can be handled seamlessly in the background during gameplay or while the system is in sleep mode.[45] The console also contains an audio module, which can support in-game chat as well as "a very large number" of audio streams for use in-game.[46]
Its read-only optical drive is capable of reading Blu-ray Discs at speeds of up to three times that of the PS3's.[42][47] The console features a hardware on-the-fly decompression module boosting optical disc reading speed and buffer unread data when a game is not actively accessing the optical drive, forming part of Sony's PlayGo strategy.[46] Like the PlayStation 3, the Blu-ray Disc drive should be capable of reading 16-layer 400 GB discs.[48] Although the console supports photos and videos at 4K resolution, the system is not expected to be able to render games beyond 1080p.[49][50] The console includes a 500 gigabyte hard drive for additional storage,[51] which can be upgraded by the user.[52]
The PlayStation 4 features WiFi and Ethernet connectivity, Bluetooth, and two USB 3.0 ports.[31][42] An auxiliary port is also be included for connection to the PlayStation Camera, a motion detection digital camera device first introduced on the PS3.[31] A mono headset, which can be plugged into the DualShock 4, is bundled with the system.[53] Audio/video output options include HDMI TV and optical S/PDIF audio.[31] The console does not have an analogaudio/video output.[54]
Although not available on the system at launch,[55] the PS4 features a "Suspend mode" feature. This places the console in a low-power state, while allowing users to immediately resume their game once the console is awoken. The console also is able to download content such as game and OS updates while it is in this state."

Taken from wikipedia


 (Continues in the next post.) What really is this GDDR5 memory and what about the ESram ?



Common mistakes among gamers :  

900p is more demanding than 800p.

No, well yes, I'm here to talk about the buzz that is going around Ryse and The Order: 1886, there something that is really bugging is the lack of knowledge of the gaming community.

Ryse is 1600x900p

The Order 1886 is 1920x800p

If you make the calculations Ryse has 144000 on screen while The Order has 1886 has 1536000 pixels on screen. And this is what matters. So technically the 900p on Ryse aren't right, but there are some gamers, gaming journalist, Microsoft and Critek executives that forgot to mention this small (completely unimportant) detail. 

WuT ?



Game developers may completely be unaware of specs.

Well yes, Devkits don't have written on them the exactitude of specs, like : And entire environment + explosions are being rendered, there isn't a box saying 900 gflops are being used. What we have is an indicator (like statistics) of what the hardware can hold, like FPS count, bandwith size, etc. These are the aspects that can compare the difference on power bet ween the two consoles.

(See tomorrow for update)


On the next post I will compare and explain some rendering methods and tricks that can make a game "look" 3x better while using the exact same hardware performance. I will show why MS executives are being so demagogic towards Sony, and explain why 75k poly character on this gen isn't necessarly impressiive. 

Add: me on twitter C_0guy

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